We make estimates for the work planned. The team gets the estimates by playing planning poker. Our estimate drivers are complexity and uncertainty. So far, so normal. But what is this "uncertainty" and how does detail fit into the picture?
Having an agile mindset is part of the eMundo spirit. We have lots of agile projects, so basically everyone must know about this. Yet, sometimes, doing agile software development is harder than expected.
To get around this, we developed a game - "The Temple of Grog" - that tries to teach the contents of the agile manifesto without actually doing software development. This makes it much easier because of the domain being completely inconvenient to any single workshop participant.